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Battleship rules

Battleship is a classic two-player strategy game. Each player secretly arranges their fleet on a grid and takes turns calling out coordinates to find and sink the opponent's ships.

Players2
Grid10 × 10
Ships6 per player
TypeStrategy

The Fleet

Each player receives the same fleet of 6 ships. Ships differ in length (number of cells they occupy).

ShipSizeVisualCount
Carrier5 cells
1
Battleship4 cells
1
Cruiser3 cells
1
Submarine3 cells
1
Destroyer2 cells
1
Patrol Boat1 cells
1

Setup & Placement

The Grid

Each player has their own 10×10 grid. Columns are labeled A–J, rows 1–10. A coordinate like "B3" uniquely identifies a cell.

Example: 3-cell ship (blue)

Placement Rules

  • Ships may be placed horizontally or vertically, but never diagonally.
  • Ships must not overlap each other.
  • Ships must not touch each other, not even diagonally.
  • All 6 ships must be placed before the game begins.

How to Play

The game proceeds in alternating turns. Each player fires exactly one shot per turn at the opponent's grid.

  1. Place Ships

    Both players simultaneously and secretly place their 6 ships on their own grid.

  2. Call a Coordinate

    The active player calls a coordinate (e.g. "C7"). The opponent responds with "Hit" or "Miss".

  3. Mark the Result

    Hits are marked with ✕, misses with ○. Both players record the result on their tracking grid.

  4. Announce Sunk

    When all cells of a ship have been hit, the opponent must announce "Sunk!" and name the ship type.

Hit, Miss & Sunk

Miss

The coordinate does not hit a ship. The cell is marked with a circle (○). The turn passes to the opponent.

Hit

The coordinate hits a ship. The cell is marked with a red cross (✕). The ship is not yet sunk.

Sunk

Once every cell of a ship has been hit, the ship is sunk. The opponent must confirm which ship was destroyed.

Example Tracking Grid (Attacker's View)

Legend

Ship (own view)
Hit
Miss
Unknown / not yet fired at

Turn Rules

Players alternate turns. The following rules apply:

  • Exactly one coordinate is called per turn.
  • Cells that have already been fired at cannot be chosen again.
  • A hit does not grant an extra turn. The opponent shoots next.

House rule: shoot again after a hit

Many families play like this: whoever hits or sinks a ship shoots again right away and keeps going until they miss. Games get faster and more exciting, but lucky hits count for more.

Switch it on in the lobby settings under "Shoot again after a hit". In the game a badge next to the turn indicator shows that the house rule applies.

Win Condition

The first player to sink all of the opponent's ships wins. All 17 cells of the opposing fleet must be hit.

Sink all 6 of your opponent's ships first to win!

Strategy Tips

Checkerboard Pattern

Start by firing in a checkerboard pattern. Since the smallest ship is 2 cells long, no ship can hide between two checkerboard squares.

Follow Up on Hits

After scoring a hit, fire at the four adjacent cells (up, down, left, right) to determine the ship's orientation and finish it off.

Spread Your Fleet

Don't cluster all ships at the edge or center. An unpredictable layout makes it harder for your opponent to hunt systematically.